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gergroy said:
Dr.Henry_Killinger said:
gergroy said:

The early crackdown tech they showed off shows a pretty clear practical demonstration of how off loading things to "cloud" could have some very real, positive effects to a game.  Especially when it comes to destructable environments and rendering lots of objects on screen.  Wouldnt help with textureing or anything like that, but obviously there are some pretty cool uses for this kind of technology if it ever actually gets to a point that it could be used.

http://www.gamespot.com/articles/microsoft-showed-off-amazing-new-crackdown-tech-months-ago-but-we-didn-t-know-it/1100-6420492/

Do I need to make a PSA about how the cloud is bullshitimpractical?

Even Microsoft basically replaced it with the term Dedicated Servers, they didn't mention the Cloud one time during E3.

Yes, well, did you notice how i put cloud in quotes?  Still the idea they have been talking about is off loading processes, whether you use the term cloud or dedicated servers, they are talking about the same thing...

The only things that could be offloaded without being affected by latency are things that are neither essential nor process intensive, i.e those process being offloaded would have no substaintial benefit.

network connections can easily go up to a couple of seconds, when real-time rendering needs at least 1/15 per frame to achieve a non powerpoint framerate



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