Mr Puggsly said:
I remember a lot of hype about MGS4's visuals, but was still underwhelming. Sony fans wanted something to boast about and they chose MGS4. Bastos said it was released in 2007, but it actually released in 2008. It doesn't look better than games like Gears of War or Bioshock. Also, MGS4 looked most impressive during cutscenes. By 2010, God of War 3's graphics just seemed kinda standard. Its the art design that was exceptional. Halo Reach was a very nice looking game released in 2010 people seem to forget. It didn't use a fixed camera either. I feel boasting about Beyond and Heavy Rain is like boasting about a tech demo. Those graphics look impressive because they're focusing on little. However, those games start looking unimpressive in larger areas you can explore. There are some areas where the character models look poor because they're focusing on the background as well. |
I can understand those points. And they indeed make sense. It just seemed like it was nit=picking to take away from how they looked I guess. But what you said definitely makes sense to me.
The absence of evidence is NOT the evidence of absence...
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