I just think SCEWWS is head and shoulders above the rest of the development world talent wise, as far as programming goes. Naughty Dog, Gurrilia, Santa Monica, and Polyphony all did things on PS3 that even impressed me when I was running a GTX 460. They just have so much attention to detail, and such great optimization that there games stand out even on well underpowered hardware.
Now I have a GTX 760, and I have yet to play anything on it that impressed me as much as Killzone or InFamous have on PS4. In the next year, I think Sony will release PS4 games that I will never see that GPU pull off. As I have said in other threads I don't expect to start seeing PC graphics take a notable advantage tell 2017 or 2018. At that point the power difference will be starting to grow enough that developers will be able to do more advanced techniques that really set the games apart with out the need to dive deep into the GPU.
Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.
Kevyn B Grams
KBG29 on PSN&XBL