RolStoppable said:
You should watch E3 2011 and 2012 again. Wii U is hardly a first party centric system in its conception when so much time was spent on third party games and Nintendo couldn't even get themselves to announce their own games. Nevermind that Nintendo made maybe three games in their entire history that needed a dual analog control scheme. Nevermind that the Wii was successful because it didn't use a dual analog controller as its standard, so the only sensible reasoning why Nintendo returned to the dual analog controller standard (which had already failed with the GC) is that Nintendo was sucking up to third parties. That's also why the Wii U's aftermath is not Nintendo announcing that their next home console will be about doing what the big third party publishers demand, because it backfired so badly with the Wii U. Just watch E3 2011 and see how many third parties pledged support only to not show up once it came to putting money where their mouth was. |
Third parties do that token "we have to show up at hardware maker X's press conference to pledge support" all the time. Not sure why you get so emotional about it. The 3DS had the same exact type of thing before its launch, and the GameCube did too. So did the Vita, and PSP, and PS3, and PS4, and XBox, and XBox 360, and XBox One.
It's standard operating procedure for any new game machine launch from any of the big three manufacturers. It doesn't in any way reflect how software support will be in the future. It's just a token courtesy in the industry at this point.
Nintendo hasn't made a system acceptable to the majority of the third party community since the Super NES, that's simply just a fact at this point.
The Wii U is basically a full generation behind the PS4, there's no third party in the world that would've chose the chipset Nintendo did for the Wii U.
But really on the third party bit, I don't even disagree with the notion at this point that there's no point in Nintendo even trying to court them. Nintendo had a window of oppurtunity to right that ship and it sailed a long time ago, the main developers are never going to leave Sony/MS for Nintendo unless Nintendo basically allows them to design the hardware and charges lower licensing fees than anyone else (which Nintendo will never do, and around and around and around we go).
If a hybrid unified platform is basically Nintendo's gaming future, having that platform be like 70-80% Nintendo software in sales, may actually be to Nintendo's benefit anyway at this stage, so you wouldn't neccessarily even want a lot of third party games interfering/flooding the market in that case because in a unified platform setup, Nintendo can supply adequete amount of releases for a system year round (more or less).