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kljesta64 said:


the opposite. im saying you die more in sm3 than nsmbu because nsmbu is easier because you have floaty physics and in sm3 you fall like a rock.

That's a possibility. There also seem to be way more powerups in the NSMB series than in the older games. Still, the levels just don't feel as tight in my opinion, and I think the added fudge factor plays a part in that.

RolStoppable said:

Yes, but that has more to do with Nintendo's general attitude of shifting the difficult parts into the postgame content; and what they did was not making levels designed around the wall jump, but levels where the wall jump becomes more or less useless (doesn't go for all levels, because there are also vertical levels in the postgame worlds). The difficulty you find in SMB3 from world 6 onwards was basically relegated to a few entirely optional levels in the NSMB games.

How's New Super Luigi U? Supposedly it's designed for more advanced players: does it take advantage of the wall jump in any different manner?