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RolStoppable said:

On topic: I don't think the games need to get rid of wall sliding and jumping. On the more difficult levels, the wall jump is not going to save your life because the pits are so wide that you can't make it back up. The benefit of wall jumping is that it adds more dynamic to the game, especially in vertical levels.

In the end it comes down to the level design taking these new abilities into account.

By the same token though Nintendo hasn't really done that outside of a few Star Coin areas and - if their internal data reflects that my friends'/family's performance is typical - I suspect they never will get too advanced with it. The attraction of 2D Mario lies in part on its simplicity: you may be called on to almost master some of the techniques, but there are only a handful of said techniques to master, with level design and enemy placement introducing the vast majority of the games' variety. The more layers you add on, the more danger there is of turning some folks off. I don't think it's an insurmountable barrier, but Nintendo has had four bites at the apple and still refused to swallow.