| VanceIX said: Hideo Kojima says that linear games have better graphics than open world here- http://www.metalgearinformer.com/?p=12715 He talks about that MGSV's game engine, being designed for an openworld game, has to make certain graphical sacrifices. He is a game dev who has been in the industry for a long time, so I'll take his word for it. |
So you have come this far, and still you understand nothing
First off, that is clearly PR, he is defending his game not being objective.
Second of all he clearly stated that the FOX engine is designed that way, the scale of the game i.e its size means he wants to render more objects which means he has to cut down on the graphical quality of each object being rendered (the meshes, the textures, etc). What you refuse to understand is if you are rendering the same amount of things with the same amount of complexity then it is the same amount of processing power.
The only difference is that a large game will be a larger size overall, more data that needs to be stored and loaded.
Attempting to use quotes out of ignorance only further excacerbates the faults in your understanding.
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank









