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IkePoR said:

Ledgesnatching(or edgehogging) is viable for sure but far too easy and pretty cheap.  It hurts the characters who struggle to recover to the point that some are bad BECAUSE they can't recover(Link is infamously notable of this in Brawl).  Using skill and meteors/spikes to defeat opponents is far more "fair" when playing competitively.  


Yeah, thats true, and that is why I listed the fact that it encourages air combat as a positive...I just feel as if the "popping" mechanic seems like it could feel strange, which is why I need to really dig into the game to see how I feel about it. It is still up in the air for me (pun intended). 

@Truck: Hmm, that pic was before the "popping" mechanic was confirmed so I wonder how they work together. If you grab the ledge first, will the other person drop, or will they have the opportunity to pop you off?