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HoloDust said:
Rab said:


I gave you an example of a tradtionally intensive CPU heavy game type in Hyrule Warriors that the Wii U will handle without issue. If some devs can't or wont program for the Wii U's GPU then it's not the ability of the system, it's the architecture, Nintendo and some others seem to do well enough on the system as is

Again even high end PC's have had many similar issues with ports, in my opinion it's still mostly to do with architecture and the willingness of devs to work with it

You seem to fail to realize (on purpose or otherwise) what he's saying - Hyrule Warriors is WiiU exclusive and it will be fine tuned for WiiU.

Nintendo and their 3rd party exclusive partners will squeeze eveything that they can from WiiU, but that does not mean that rest of 3rd party devs will waste their time and resources trying to do something that should be easy by default for 8th gen console.

Pulling 'GPU intensive arhitecture' card is obfuscation of real issue (given that both PS4 and XOne are also 'GPU intensive arhitectures' and they would have no problem), and the real issue is WiiU's very weak CPU.



those are pretty poor "arguments". you are baselessly saying it takes an herculean power to do this stuff on wii u when it's merely DIFFERENT. Just like every console is different from one another. ps3 was VERY different from 360, in terms of programing. just for the games to be ported to ps3, devs had to put far more effort than they will ever have with any wii u game. would you consider they were wasting their resources on ps3?

Developing for wii u is different than for ps4, wich is different than for xone and all are different from wii, ps3 and 360. it's a dev 's job to learn how to use each hardware without making complaints up.