Play4Fun said:
Mature, adult themes don't have to come from an M rating, dark and gritty art style, blood-soaked combat, or swearing characters. They can be tackled smartly and maturely in games you would consider "kiddy." Sometimes in these games, those themes are still tackled with more deft than in many of the more "mature" games around. Look at the themes presented with Majora's Mask for example. It deals with people coming to terms with their own mortality, and how people accept, fear, and deny it. How many console games have manged to do this quite as well as that game did? Or look at the opening of Pixar's UP. Chibi Robo deals with mental disability, drug addiction, death, love, failing marriage and more across the various stories of its characters. It's all very deft, and yet it takes place within a colorful, quirky world of sentient toys. Fire Emblem deals with death, slavery, political corruption, and on rare occasions, incest, infanticide, racism and genocide, they're not realy subtletly presented either. Even Pokemon had its' brush with genocide in X/Y and childhood abuse in B/W. OoT had some dark moments with the ruined castle town and the well/shadow temple/ creepy ass forest temple. Metroid can be pretty dark. In MP: Echoes the world is hostile , the air is poisonous, there are freaky monsters, everything is grim, you are alone. THe MP storyline deals with the decay of civilsation, war between civilisations and I do believe genocide as well. There are other examples, but the point is Nintendo's approach to game development isn't to create a plot, character or setting, with a "mature" story and gameplay. They didn't set out to build a dark, moody Zelda. They wanted to implement a time mechanic and that lead to a three day cycle that lead to a doomsday scenario that lead to the rest of what we now know about Majora's Mask, same thing with Pikmin. The undertones about loss, mourn, life and death, responsibility, etc emerged from the gameplay design. If it fits the game they will darken things up (like MM) but more often than not they can get away fine with building a game mostly for everyone Besides, Brain Training, English Training and WiiFit are way more mature than practically any game out there. (lol) |
Just because games are or have some sort of political or social intrigue it doesnt mean its mature. Mature just means not for the eyes of teenagers or children. It just means those developers have a sense of maturity when making those games. I think we're all talking about two different things. The terrorist scene in COD:MW2 was definitely not for the eyes of children but guess how many children got their hands on that game because their parents just dont care.







