Wright said:
Killing is not what makes games mature, according to you. But everything you've said at this point is proving that point. And since we're at it...
Hotel Dusk is the quickest example of a mature game that doesn't feature killing or violence (Except for a brick to the head, but that can't be helped). Funny thing is, it is a game that Nintendo published. |
Killing does not make a game mature. Graphic violence makes a game mature. Fantasy violence involves killing, but done in a way that is not done in a graphic manner so children may view it and families may feel comfortable. Zelda is not graphic, but it features "fantasy violence". Metroid is not graphic. Gears of War is graphic. It features actual animations of what it means to truly kill someone. Thats is why it is mature. Children should not be seeing things like that. You're taking their years of innocence away from them even though at some point they may or may not be able to tell whether its real or fake.
Just because Nintendo publishes a game...doesnt mean its "Nintendo" game that represents Nintendo. Bayonetta is being published by Nintendo but it does not represent the spirit of what Nintendo stands for. Nintendo is Disney...its meant for children and families and just like Disney....the children and family image wears off after certain generations even though it is still universally loved. This is why they are acquiring titles for a broader audience even though they arent internal offerings, no different than Disney bought Marvel and Lucas films. Bayonetta is the purest example of everything Nintendo isn't just like Rare. Rare existed to satisfy an audience Nintendo refuses to satisfy themselves.








