fireburn95 said:
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Unless the AI was extremely complicated, like those managing traffic in New York, AI that is taxing is badly programmed. The scale of a single game is very small comparitevely, Bot AI and matchmaking AI are realistically the only things they were utilizing AI systems to do, and the fact that they offloaded it to the network is proof that it wasn't very intensive. As for marketting PR about how Titanfall couldn't be made without the cloud, that's bull.
Fact is if there AI was taxing enough to hamper the resolutions/performance of the game it had terrible programming to beginning with.
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