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spemanig said:
elazz said:

How did we survive the earlier generations?


In gen 6, 60fps was the standard. We didn't have to servive. We prospered. Now 60fps is a "big deal," which is bull shit. If you're not striving to push the medium forward by doing something the generation before it couldn't do, like with No Man's Sky, you don't have the right to make your game run at less than 60fps. 

I'd rather have games that work. Like the Destiny Alpha rather than games that don't like Battlefield 4. Granted the difference between 30 and 60 is hella apperent, Melee at half frame vs full 60 is a drastic difference, but so is Sub-HD to Full HD, and consoles aren't being sold on framerate, i.e less people are playing demos then watching trailers, where resolution is more important. Thus, framerate should be sacrificed if the upgrade is to full HD rather than sub HD. Considering the power difference between current gen and their processors, 1080p 60 fps is alot more possible then last gen, its merely an issue of finding the bounds. Less than a year is too early to expect the standard to be defined, depending on the scale that devs want their games to be will determine the resolution and framerate standard. More linear games can easily do 1080p 60 fps more Open games will benefit from higher resolutions.



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