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spemanig said:

Smear-Gel said:
 

[our long text]


BOLD.

 

"It absolutely is. This isn't the child timeline. There is nothing to follow but plot in that timeline. This one on the other hand has a very obvious look to it's main characters that Nintendo has been careful not to break." 

Since the story comes after the gameplay/design of the game (Twilight Princess's story came after them saying they wanted a Zelda game with Link as a wolf), I'm still going to say Link's looks are unimportant for the most part, unless they were making a concious effort to place it somewhere at the beginning, which I highly doubt they would do, seeing as being an open world Zelda would be a much higher priority than timeline placement.


"No they aren't desparate for new content. The downfall timeline hasn't had a completely original and not at all derivitave game since the Gameboy Color. On top of that, as I already said, it's the only place in the timeline with no 3D Zelda. There's no question that the downfall timeline deserves a new game the most."

This we are looking at from different, but equally valid perspectives. I dont think a lack of 3D Zelda matters in my eyes because I look at all the Zeldas equally so it's just number of games, the end. But I understand your point.

 

"Every timeline tries to revive Ganon or features Ganon revived. (Or features Ganon created)"

But literally every single game in the downfall timeline, bar Adventure of Link, is related to a plot involving Ganon. An amazing feat when there's 7(!) games in that timeline.

 

"Spirit Tracks would arguably be the most restrictive. The new Hyrule already has established races specific to that timeline and no other, the Force Gems, the Spirits of Good, the fact that the world has trains and is littered with train tracks: I could go on and on. They couldn't just wipe all of that progress away. It may be nothing familiar, but it would be the world that is the most specific."

That, I understand completely, and cant argue against much, except that races in the Zelda series come and go VERY often (I miss you so freaking much Subrosians, Rito and Minish.) It's actually a thing I really hate about Zelda games. But they'd definitely have to explain the Tracks and a couple other things (not that it would be very difficult, they could just get buried underground or something.) Although, an easier way around this would be to put the game far enough in the future that they can worry about explaining stuff for another game.