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Scoobes said:
Barozi said:
This includes digital only games and probably even F2P games (since they called it "digital download attachment rate"). Not that surprising IMO.

@Scoobes
In sales surely, but in revenue I doubt it very much.

Why not? Consoles seem to charge full or near full price whilst eliminating the costs associated with the retailer. And the F2P model generates revenue through alternative means which means sucessful titles generate revenue over the long-term. MMOs have been doing it on PC for a long time now and the likes of Team Fortress 2 makes huge amounts of money on hats and accessories!

A few sucessful F2P titles on the consoles with solid finance models could significantly boost the revenue total for digital games.

Because even if digital game sales lead with (for example) 51% to 49%, a lot of that comes from digital only games that are priced between $15-$20 (full price), whereas retailers don't really have anything comparable in that price range. Discounts apply on both sides.

You can pay for DLC directly through PSN/XBL/eshop via credit card or whatever, but there's also the possibility of buying voucher/gift card from retailers. So unless we know the relation I wouldn't include them at all.