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For starters, when you look at the standard of game that gets "big" these days I don't really give a damn whether Miyamoto is producing things that get big.

It's a very different situation for Miyamoto now because whereas back in the NES era he was very much creating genres, now he's trying to find new niches in them, and that's a very hit and miss process. For what it's worth, Project Guard looks like decent fun to me, though should definitely include some local multiplayer element that's better than shouting at the screen.