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NintendoPie said:

 

@NoName; what games do your propose? Do you have any specifics? 

There are no longer any simple solutions. At this stage in the game, it's too late to introduce an appreciable number of new 3DS titles which are not already in the works: since development time has increased along with development costs, you'd be looking at late 2015 for any traditional attention-grabbing title which started development today. That would put the system in fifth-year territory, and while it's not unheard of for a system to enjoy a renaissance at that stage (see: Boy, Game) it's not something I would bet the farm on.

With that in mind, I would propose the following rough ideas for the short-term: create multiple new small development teams, some as small as ten people, and challenge them to produce completed software within the next 9-12 months, presentable prototype ready within six months. At that mark, evaluate each team's progress, cull the ones that are obvious stinkers, and shift resources to the promising ones. I expect most to be duds, of course, but having a few of them be hits will do the system an immense service.

This isn't a novel idea: it's what Nintendo did last generation with the DS, and the results were games like Brain Training, Art Academy, 100 Classic Books, Big Brain Academy, Flash Focus, and the Personal Trainer games. These games not only brought in tidy individual profits, they also expanded the appeal of the system to folks who normally would never have bothered.