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Norris2k said:
spemanig said:
Norris2k said:
Faxanadu said:

Most definitely. Both gliding and limited anti-gravity would not have been possible on the Wii due to HW-constraints.

Next gen, we will get full anti-gravity, not limited one. Of course, the PS4 would already be able to do full anti-gravity, but then again the system is not designed to output high-quality cartooney visuals (different processor architecture, too advanced floating comma calculations and such), hence Mario Kart per se would not be possible.

In term of architecture (cpu, gpu, memory, etc.) PS4 is totally different from PS3, and still any game that can be done on PS3 can be done for sure on PS4. That's a question of power and hardware feature, and as far as I know there is nothing like a "high quality cartooney visual" specific hardware on the Wii U, but there is a massive advantage of power and feature for the PS4. Simply told, it's 3D calculation, polygons, textures, effects, and what the Wii U can do can be done on the PS4.

And it's not telling a bad thing, because it shows that Nintendo is doing a great job, provide a hardware good enough for it, and have a specific style that is unseen in other studios and platforms.


I'm no rocket surgeon, but I think he was kidding...

lol sorry, there are so much talks about secret sauce...

I was not kidding, I was just giving a reply with the same level of logic as the guy quoted in my post. Meaning no logic at all.



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