By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Story is fine in a 40-60 hour game it can encourage and reward the player. I want something to chew on rather than just "go to the next dungeon to get Gemstone X/Y/Z then come back and visit the Mage".

The "bloat" in Zelda is almost entirely the gameplay side of things. Aonuma needs to figure out how to make a better paced 3D Zelda.

They should focus on starting the action of the game fairly quickly. Enough of the "sleepy Link who needs 3 hours to run around the village talking to inane villagers". Zelda III knows what's up.