| FlowwolF said: Has anyone brought up that it only drops to 59 when CPUs are used? Meaning online matches will be fine. It's most likely some kind of bug, and not because Wii U 2 weak or something like that. |
The article stated he doesn't believe it is a performance issue, that it is some bug to do with internal timing of the game, etc,
and should theoretically be fixable. I have seen some other threads commenting on how it seems to be tied
to AI opponents and this "skipped" frame is needed for their trajectories (using CPU cycles as you bizarrely reference).
In which case, it IS a performance issue that may be much tougher to fix, if that is at all possible.







