Lafiel said:
nah, there is just no way to make that kind of gamepad slider ergonomic a possibility could be magnetic attachments of pretty much half-controllers you attach to each side of the smartphone when you want to play, but it probably makes the person holding that look like a dork, so a lot of people would reject that aswell |
To be honest having played a fair share of smartphone games, the issue with them isn't so much the lack of buttons as it is a lack of directional input. A small joystick or even trackball that provided physical input for character/cursor movement on-screen would open the door to much deeper gaming experiences without having to alter the look of a smartphone too much.
I don't really have a problem pressing on-screen buttons, but on-screen analog/d-pads just never work well. Even without a traditional button layout a phone could still also have an L/R shoulder button design too for physical buttons. Most types of games really only need two primary button commands anyway -- one for "jump" and one to make the character attack, and then from there you can assign secondary movements/commands to on-screen buttons.







