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Lafiel said:
Daisuke72 said:
Mobile is the future tbh, the day the iPhone comes with an Xperia play like design is the day the game industry is in real trouble tbh.

nah, there is just no way to make that kind of gamepad slider ergonomic

a possibility could be magnetic attachments of pretty much half-controllers you attach to each side of the smartphone when you want to play, but it probably makes the person holding that look like a dork, so a lot of people would reject that aswell

To be honest having played a fair share of smartphone games, the issue with them isn't so much the lack of buttons as it is a lack of directional input. A small joystick or even trackball that provided physical input for character/cursor movement on-screen would open the door to much deeper gaming experiences without having to alter the look of a smartphone too much. 

I don't really have a problem pressing on-screen buttons, but on-screen analog/d-pads just never work well. Even without a traditional button layout a phone could still also have an L/R shoulder button design too for physical buttons. Most types of games really only need two primary button commands anyway -- one for "jump" and one to make the character attack, and then from there you can assign secondary movements/commands to on-screen buttons.