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Mr Khan said:
Soundwave said:
You can't start game development for a platform launching in 2016 in late 2015.

Quite frankly if this next launch for Nintendo goes poorly, they are finished in the gaming hardware business IMO. They really will have to go third party because I think no one will give them another chance after that. You cannot have that many bad launches in a row.

Let's be clear here, the Wii U had a good launch, both in terms of lineup and of sales, and just completely cratered after that. The 3DS had a piss-poor launch and post-launch era, but turned around at the first holiday. So it would really be only one bad launch, and one console that crashed post-launch.


The key is attracting a steady stream of third party support to fill in the gaps, as well as a better-focused first party campaign (fewer platformers, Smash or Mario Kart early on to draw in the multiplayer crowd. 2D Mario at launch like for the Wii U, a tie-in to their lifestyle games). And i think the only way to do the former is to piggyback on Android.

A launch is in the modern context its first few months. Wii U had like one or two decent weeks, that's not a good launch. It's clear looking at the launch window in its entirity, that Nintendo was poorly prepared to launch the Wii U, and really that probably stems from decisions they made as far back as 2010/11. They weren't on their game, they thought they could show up with 2D Mario and a mini-game collection and call it a day.