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Since the GameCube, Nintendo's hardware philosophy has been to make hardware that is easy to tap into and get peak/maximum performance out of early on.

If you look at the 1st gen GCN games -- Star Wars: Rogue Squadron, Metroid Prime, Star Fox Adventures, etc. they stack up very well with the later gen titles.

If you look at the 1st year Wii titles, it's pretty much the same, not much looks better than Mario Galaxy or Metroid Prime 3.

Wii U hardware is developed around the same ideas, so it wouldn't shock me if Mario Kart 8 is pushing the system fairly hard ... that's the way Nintendo wants their system to be, to be able to harnass most of its power early on, not have to go through a learning curve for years and years with it.

I think Nintendo's designers disliked having to wrestle with the N64 hardware so much.