| reggin_bolas said: 4. No gimmicks: GC had no gimmicks, it didn't try to force anything new or untested on gamers. It featured a standard wired controller which I found comfortable to use. In contrast, the Wii U is forcing players to use the gamepad which many find repulsing (myself included). The new skylanders stuff that was announced is also turning me away from the console. |
What do you mean no gimmicks? The whole GameCube experience with its purple lunchbox shell, and toylike controller was one big gimmick meant to appeal to children.
I see what you are attempting to do, but your description is a fairly euphemistic way of describing GameCube's complete failure to do anything innovative in the way that all other Nintendo consoles have done. This is not a good thing, this is a very un-Nintendo-like thing.
In addition, the GameCube controller was a monstrosity that looked and felt like a child's toy. Aside from being made specifchild's or a child's hands, it also had one big green button, and several awkwardly positioned buttons, making the controller a real mess. The gamepad at least has a usable button configuration, the GameCube controller most certainly did not. The lack of a diamond facepad actually removed button configuration options that previous Nintendo controllers had. The right analog stick and the dpad were jokes as well. Terrible, terrible, terrible controller.
In terms of controller and innovation, the GameCube is a clear failure. It was a step backwards, and there is a good reason why Nintendo did not make anything like the GameCube controller ever again.
I describe myself as a little dose of toxic masculinity.







