SvennoJ said:
curl-6 said:
SvennoJ said:
I disagree, Immersion and variety offered by dynamic time of time and weather does a lot more to the gameplay than 60fps. Plus a solid 30fps is better than trying to reach 60 fps in a racer and then end up with screen tearing or regular drops to 30 or 40fps with v-sync. Screen tearing is ugly and distracting, drops to 30 fps disorienting, drops to 40fps a bit better but requires double buffering, thus added input lag. All add judder. To get a stable 1080p60 they probably would have to cancel the dynamic day/night lighting, or drop the res to 720p. Both not worth it to me.
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Come on, PS4 can handle dynamic day/night lighting and weather at 1080p/60fps, I know it's not a high-end PC, but it's still got a fair bit of power under the hood.
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Sure it can, GT7 will no doubt do it all. It was already close to 1080p60 on ps3 with day/night weather. Ofcourse people will be complaining again about the trees or the grass or whatever. DC ccan do it too, yet it might take another year to get it optimized enough to hit 60fps without drops, solid 30fps is fine.
Let's see how it performs where it matters, no screen tearing, low input lag (no Shift 2 input dampening), no judder (no NFS: Rivals timing problems)
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There was a good reason why people complained about the trees and grass because they were sprites. So yes, if Gt have sprites for trees and grass and other objects then it will probably achieve 1080P/60FPS with Day/night and weather on the PS4 but then again any game that take those types of shortcuts probably could do it also.