_crazy_man_ said:
In most cases, it comes down to how much time/resources they invest in data compression (which seems a high priority for Nintendo). In others, there are things that add a lot of data. Brawl and Other M had a lot of cutscenes that added a lot of fluff. Xenoblade had huge worlds. |
I know.
I'm just saying, 4.9GB is actually relatively small.








