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KylieDog said:
Angelus said:


Says the guy who clearly hasn't got a clue what he's talking about.....

A high frame rate is massively important in a racing game, particularly when you're driving in cars that are actually fast. Sure it's not a huge deal if you're driving some slow ass truck around a track, but if you're in a race car and you're doing over 300km/h on a straight coming into a corner and brake even 5 metres too late, you're off the track and crashing or losing valuable time at the very minimum. At 30fps you're skipping over almost 3m of track per second when traveling at 300km/h. In other words, the odds are stacked against you from the start.


It's the other way round, slow racing means adjusting small inputs and timing them right makes all the difference.  When you're going ridiculous speeds being able to eyeball the corner early and react early like a higher res would allow more than makes up for the lower framerate.

It's why every 'sim' racer which typically features slow cars aim for 60fps while arcade racers which feature pretty much just fast cars and more things to hit on the track are all happy to settle for 30fps.

 

Wrong again. The reason that it usually ends up being important in "slow" racing games as well, and not so much in arcade racers, is because th former will usually use a proper speed/distance model, which arcade racers usually don't.