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crissindahouse said:
chocoloco said:
The only benefit I see to this is it ensures every world has substantial amount of resources unlike thre current 360 worlds. It is easy to have very little desert, or not enough jungle biome etc. I still will miss being able to load really cool seeds to ensure you start in a really cool world.

Really though thus far it does not sound much different than the current console versions.

Space is also not enough on 360/ps3. Resources are one problem but if you work with some people on the same map to build some big things, the maps are really too small not only because of the few resources. 

If you want to build as example a world with a big lake in a forest and some buildings or whatever around the forest you are already damned because the space is just enough for the  forest but nothing else^^

Since Minecraft is written in Java it has a lot of memory limitations, specifically render distance, object rendering, and framerate.

Current consoles would mainly be limited by their low amounts of ram.

Thus more importantly then larger worlds, the ps4/xb1 can process them faster, with increased far render distances, and more objects on screen at one time while maintaining excelent framerates. Should be dramtic improvements and more akin to the PC version, even possibly exceeding PCs without its ram capabilities.



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