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It really depends on how many software units sell, not so much the hardware.

A system that sells 50 million units and 600 million software is more successful than one which sells 80 million and only 400 million software.

If we go with the assumption that handhelds sell about 5 games per system, and given the past success of handhelds, but considering the rise of the Smartphone market. I would say the breakdown is probably like this:

50 million and below = major failure
50-70 million = failure
70-90 million = minor failure
90-115 million = success - I think this is the on target range
115-140 million = major success
140 million+ = phenomenal success



I describe myself as a little dose of toxic masculinity.