PS2
3D CG Geometric transformation(VU0+VU1 parallel): 66 million polygons per second
Gamecube
Fixed-function hardware transform and lighting (T&L). 12+ million polygons/s in-game.[7]
actually I think the 20 million came from this!
Peak triangle performance: 20,250,000 32pixel triangles/sec raw and with 1 texture and lit
I was into these systems when they launched when compared head to head they may be PR #'s but the PS2 at launch killed everything with its 66 million triiangles per second until a year latter and nvidia's Gpu in the xbox!
all kinds of tech guys broke down the hardware and the numbers that stuck in my mind were polygons per second ! tomshardware anandtech and other sites back in the day!







