Quality Control is what keeps Mobile Gaming from being "serious". For every "good" game, you have 50 popular shitty games that steal more attention, and 1000's of clones of those popular games vying for attention as well.
Mobile might be the easiest to develop for i.e distribute on, but its probably the hardest to get attention on, that's why indies are thriving on next gen and PC (which greenlight is attempting to preserve).
If AAA were stars, Indies would be Gas Giants/White Dwarfs.
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank









