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lucidium said:

Last build I saw (Feb 2014) had no AA so the edges were indeed jarring, the models are nicely detailed but lack of AA does show up creeping lines here and there (depending on curvature and straight line edges), it will look fantastic played on the wiiu gamepad im sure, but the gif in the OP does nothing to put across the detrimental issues of the title on a larger screen.

Mario titles (especially the kart games) have historically been low poly, relying on the art direction to hide that, and it does it quite well, but as a developer myself art direction is not the same as graphical effect, for me the diffusive reflection in the puddles is the most impressive part of the title, geometrical detailing and textures are lacking, and the AA treatment is near non existant, i'll no doubt pick it up, and the future zelda for my WiiU, but from a standpoint of someone who deals with these technologies day in day out, the only leap over previous generation stuff is what i outlined.

Besides the puddles, lighting across character models, karts, and the general environment looked pretty damned nice in this latest footage, I must say.

Being an in-house Nintendo title, Kart will probably opt for the same edge smoothing seen in Mario 3D World, NSMBU, etc, I expect. I had no prroblem with those titles, so I doubt MK8 will let me down. In a game like this  with less visual clutter and thin geometry, jaggies are less prominent.