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Roar_Of_War said:

Combat in any game can be labeled a "puzzle". The word "puzzle" was just used by Aonuma a lot because you had to use your brain now to fight, but any enemy that has patterns and isn't just a generic, walking enemy is a puzzle in and of itself. Dark Souls isn't different.

 

Skyward Sword already improved the combat. The evolution should go up from there and add more item battle variety.

Well said.

I might even replace the word "puzzle" with "problem." I think a big part of Zelda is problem-solving, not just puzzle-solving. Solving NPC problems, solving bosses, solving dungeons, solving puzzles, etc.