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I'm fine with the evolution of combat across Ocarina, Majora, TP, SS, etc. I don't think it needs to be much more complicated than that. Skyward Sword, actually, was surprisingly deep and strategic. I remember playing it for the first time at NYCC before launch and feeling unusually connected to the combat. Motion controls were a big part of that, but it was also the moveset tied to those controls. I'd be happy if Nintendo stuck with that level of combat with Zelda on WiiU.

In any case, combat should not take precedence in the game. It represents only about one third of what Zelda is all about.