This is sort of an ended question. I was thinnking about how EA's lack of Wii U support has been pretty bad news or that platform, and was wondering about the opposite kind of question for the other Gen 8 consoles.
Here's a look at all 11 million-seller games for the PS4 and Xbone combined.
| Title | Year | Publisher | PS4 | One |
| Call of Duty Ghosts | 2013 | Activision | 2.02 | 1.63 |
| Battlefield 4 | 2013 | Electronic Arts | 1.65 | 1.24 |
| FIFA Soccer 14 | 2013 | Electronic Arts | 1.71 | 0.81 |
| Assassin's Creed 4 | 2013 | Ubisoft | 1.49 | 0.72 |
| Killzone: Shadow Fall | 2013 | Sony | 1.57 | 0 |
| NBA 2K14 | 2013 | Take-Two | 0.8 | 0.52 |
| Forza 5 | 2013 | Microsoft | 0 | 1.16 |
| Need For Speed Rivals | 2013 | Electronic Arts | 0.82 | 0.33 |
| Titanfall | 2014 | Electronic Arts | 1.11 | |
| Madden NFL 25 | 2013 | Electronic Arts | 0.59 | 0.51 |
| Knack | 2013 | Sony | 1.01 | 0 |
Out of the eleven games for the "8 GB of RAM" consoles that have broken a million, five of them are from just EA, including one of the One's two exclusives. That makes EA the biggest publisher in this market by a huge margin, considering that they are bigger than Microsoft and Sony combined.
Total PS4 & One Game Sales: 26.57 million
Total PS4 & One 1st Party Game Sales: 6.34 million
Total PS4 & One EA Game Sales: 9.1 million
What do you think? Has the general success of the PS4 and Xbox One been largely due to EA's strong support of these platforms? And if so, can the argument be made that 3rd party publishers have the power to choose which hardware succeeds?







