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Michael-5 said:
curl-6 said:
Michael-5 said:

Galaxy as great as it is, is essentially just a beefed up Mario 64. Small gravity is just a step in the forward direction, as a spiritual successor should be.

And no offense, but this whole areguement is so wrong with you. You have an opinion, but you present it as fact.

WiiU is selling badly, not because of the 3DS, but because of it's stupid Gamepad and lack of Wii Sports/Killer new IP. 3DS is affecting WiiU sales just as much as DS did to Wii. Remember argue all you like, but the two biggest "traditional" IP's on the Wii, were just as big on the DS (New Super Mario Bros and Mario Kart).

Heck if anything 3DS is more different to WiiU then DS was to Wii. Last I checked Luigi's Mansion and Animal Crossing were two of the biggest games on 3DS, and Pikmin/Wii Party/NintendoLand are also three of the biggest WiiU games. See the lack of cross platform?

Galaxy was not like 64. No open worlds. Focus on 3D gravity. And most importantly, it was undoable on DS.

Pikmin/Wii Party/Nintendoland are not the Wii U's key games, 3D World and NSMBU are, and both had a 3DS equivalent.

Galaxy is the spiritual successor to Mario 64, and I'm pretty sure they could make it work on the DS. They made Metroid Prime work.

Nintendoland is not one of WiiU's key games? It's the 2nd best selling Wii game. Plus like you said NSMB is also one of Wii's Key games, released on DS first. Mario Kart as well, and Galaxy is in the same boat as 3D World (or at least for arguements sake Wind Waker), sorry.

DS did not have a "Mario Galaxy Portable Edition". It had a decade-old port of a game with a different design. Therefore Galaxy was not deflated like 3D World was.

Nintendoland is only as high as it is because of bundling.