nitekrawler1285 said:
I don't disagree with your first point hat those cheap games are a big competition that do embody many of the qualities Wii excelled at. We differ in thinking that Nintendo can't compete with free games. They always have always managed to compete well with any other form of entertainment. Game boy advance sold well despite iPods and the DS sold well despite IPhones. 3DS and Wii U have become too much like IPads/PS360 to offer a differentiating experience. That is what I have been repeating like a broken record. It might be a better game but it isn't a better experience. No one is gonna pay more or upgrade for the same experience. Wii Party is still good enough. Just Dance is still good enough. They have to once again make the way in which the games are played more novel. This is what I mean by different experience. Gamepad cost 100. Let's destroy it and instead add the following in it's place : They now have full body gaming and profitable @ $349. It's not shit because of the wiimote inclusion giving it tactile and arcade like input unavailable to competitors. Super Mario Paint Ball on this Wii U would be a more novel and different experience than other games even if they are free. Cost of the system would be very competetive to mid-higher end tablets and phones and less than consoles. Cricket and other EU centric sports such as soccer would actually do really well on a system like this. Nintendo is not Blizzard. It is not enough to iterate the gameplay over and over again. You must change the way the game is played. We have played with dual screens. We have played with touch. There are many ways to use different technology to make the experience more novel. |
The GBA really didn't compete with the iPod to be honest, iPod was just taking off in 2003, when Nintendo was winding the GBA down. And even there, really the iPod wasn't an interactive entertainment device, it was more of a replacement for the Discman as it mostly just played music.
Smartphones were a bit of a slow burner at first, and so was the "app idea", the first gaming app that was a blockbuster was Angry Birds and that didn't come out until the end of 2009. Then the iPad arrived in 2010. And Android in that same time frame too. That's really the point where iOS/Android started to rock the game industry and the effects started to become very noticable.







