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nitekrawler1285 said:
Soundwave said:
nitekrawler1285 said:
Soundwave said:
curl-6 said:
leyendax69 said:
curl-6 said:
leyendax69 said:

Nintendo is cannibalizing wii u -_- they just don't know how home console market works, every console since the SNES has sold less, wii was a miracle.

Wii wasn't a miracle, it was a conscious and brilliant insight into the market; insight they completely failed to exercise with Wii U.

Wii U is the antithesis of the Wii; the Wii's success was due to its recognition of a changing market, Wii U's failure is due to its lack of recognition of a changing market.

The whole point of the Wii was: do something that hasn't been done before, break new ground. The Wii U is just "try the same strategy that worked last time."

I do agree however that Nintendo is cannibalizing Wii U.

You can call it fluke, miracle, luck, whatever. The numbers are there and wii u is struggling to even surpass Gamecube.

It was none of those things; not a fluke, not luck, not a miracle. It was a deliberate, premeditated, and thought out smash hit.

The Wii U's struggles are due to the way it itself was handled; confusing name, too expensive, delayed software, but most importantly, a failure to account for the current market.

There's always a degree of serendipity when anything is that successful. 

Michael Jackson's Thriller is a miracle. So is James Cameron's Titanic. So is TV's Seinfeld. 

Of course these things were deliberate in their design, but to the degree that they are embraced by the public requires a certain amount of timing and (sure) luck. 

Because otherwise you should be able to make a hit product everytime just by execution and that's not always the way things work.

Michael Jackson tried his damndest to top Thriller multiple times but never could do it, because it's not that f*cking easy, lol. I think that's one thing Nintendo fans don't get, you can't just pull a Wiimote type idea out of your ass every 5 years, that's not how basic creativity works. That's an idea that comes around maybe once every 20 years. 

Not even Apple is capable of doing that ... they had an incredible streak with the iPod, iPhone, iPad, but since then haven't been able to come up with a new idea as strong as that ... because it's *difficult* to do (you think they haven't invested billions in trying to find the next big thing?).

Umm Cameron himself has managed to beat Titanic with Avatar. By almost a billion to boot if wikipedia can be believed.

 


He would be the exception to this rule but even there, I don't Avatar was quite the pop culture phenomenon that Titanic was. It benefitted a lot from higher ticket prices (especially the 3D markup). JK Rowling and Harry Potter is a more apt comparision ... fairly unlikely Rowling will ever top Harry Potter even if she writes a book 10x better. Things like that are just hard to repeat. 

What I'm getting at is that it may seem like a tall order but it can be done.  Even Apple managed 3 hits in a row.  Give Rowling some time.  I'm sure once she gets her more adult stuff out of her system and targetting the younger audience again that she might find success.  

Nintendo really just needs to go back to what made the Wii so successful.  A large part of that was the simple and intuitive controller. I can't even think they were trying to replicate the Wii's success looking at the huge and terrifying gamepad.  

You can write this down or take a picture of it -- JK Rowling will never, ever top Harry Potter. Ever. Ever. Never. Ever. Never.

Have people ever really considered that motion gaming simply has just ran its course as a phenomenon/sales driver? Kinect isn't doing sh*t fo the XBox One either, after a while jumping around in front of your TV pretending to play tennis gets stale. 

Motion gaming + mini-games as a craze may simply be like a hundred other popular movements in gaming -- like once upon a time 2D Fighters were the no.1 genre in gaming ... after about 5-6 years, that trend ran its course. 2D fighters were so popular at one point, I remember you had to line up at the freaking 7-11 to get in at lunch time so you could play Street Fighter II or Mortal Kombat. It was insane. It doesn't mean 2D fighters stopped existing, it just means they just normalized/declined in popularity. Just like music instrument games (Guitar Hero, Rock Band, DJ Hero, etc.), 7 years ago those were the hottest games, today not so much. Mascot platformers once upon a time were everything in the game business, now you don't need one to have success anymore (Sony doesn't need Crash Bandicoot any longer). Trends change.