curl-6 said:
Soundwave said:
curl-6 said:
Let's look at the PS2 for a sec; it had a 150 million install base, and yet...
- Goldeneye Rogue Agent barely sold more than Red Steel 2, despite being the sequel to a game that sold over 8 million.
- Critical darling Okami barely crossed 600k also.
- Silent Hill 4 barely crossed 500k, despite being from a popular series.
Clearly a big install base does not guarantee that every game will sell well.
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But PS2 obviously had many instances of tons of hardcore games selling extremely well. The Wii does not. People used the Wii as their party console, but if they wanted to do any serious gaming beyond their Mario/Mario Kart sweet tooth, it's fairly obvious they bought one of the other two HD consoles.
I had many friends that bought a Wii and were really excited about it in 2006/2007/2008, but by the second half of the generation, they were playing almost exclusively on their PS3 or 360 and rarely even bothering to boot up their Wii at all.
There's also so many hours you can play Wii Sports before it starts to get stale.
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Core games outside of Mario could sell on Wii.
Twilight Princess is closing in on 7 million.
Monster Hunter Tri and Resident Evil 4 both cleared the 2 million mark.
Goldeneye 007 and Metroid Prime 3 are both about 1.8m. And if you count COD as "hardcore" in this context, then COD3, Wold at War, Modern Warfare, and Black Ops all sold between 1.3m and 2.2m.
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That's fairly mediocre for a platform with 100 million sell through honestly. Zelda sold 5.8 million actually on the Wii, not 7 million, that's if you include GameCube numbers and that was buoyed a lot by the initial frenzy over the Wii. The PS4 and X1 will have 3+ million sellers in the core gamer demo before either of them hits 15 million sell through.
The best selling Wii third party games were predictably the casual ones -- Guitar Hero and Just Dance and Zumba Fitness and the like.