Soundwave said:
curl-6 said:
Sin & Punishment was a niche game; an arcade rail shooter in 2010? It was never going to sell gangbusters.
Red Steel 2 was pretty left of field too, required and add-on, and shared the name of one of the system's most disappointing games, the odds were against it from day 1.
Other M was a shit game that went against everything fans loved about the series, so its easy to see why that wasn't a megaton.
Xenoblade actually sold really well for a 7th gen JPRG and a new IP.
And Skyward Sword had the same problem as Majora's Mask; it arrived in the final days of the system and needed an add-on.
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Even so, the Wii had a 100 million userbase. If it really had this huge ravenous audience wanting these types of core experiences, I have to think a lot of these games would've sold better. There are plenty of "mixed reviews" hardcore games on the 360/PS3 that sold just fine for instance.
These people had moved on by the second half of the generation to the 360/PS3, that's another thing badly underestimated ... Wii owners didn't need a HD console because already bought one, it just happened to be a Sony or Microsoft one.
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Let's look at the PS2 for a sec; it had a 150 million install base, and yet...
- Goldeneye Rogue Agent barely sold more than Red Steel 2, despite being the sequel to a game that sold over 8 million.
- Critical darling Okami barely crossed 600k also.
- Silent Hill 4 barely crossed 500k, despite being from a popular series.
Clearly a big install base does not guarantee that every game will sell well.