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Soundwave said:
curl-6 said:

Sin & Punishment was a niche game; an arcade rail shooter in 2010? It was never going to sell gangbusters.

Red Steel 2 was pretty left of field too, required and add-on, and shared the name of one of the system's most disappointing games, the odds were against it  from day 1.

Other M was a shit game that went against everything fans loved about the series, so its easy to see why that wasn't a megaton.

Xenoblade actually sold really well for a 7th gen JPRG and a new IP.

And Skyward Sword had the same problem as Majora's Mask; it arrived in the final days of the system and needed an add-on.


Even so, the Wii had a 100 million userbase. If it really had this huge ravenous audience wanting these types of core experiences, I have to think a lot of these games would've sold better. There are plenty of "mixed reviews" hardcore games on the 360/PS3 that sold just fine for instance. 

These people had moved on by the second half of the generation to the 360/PS3, that's another thing badly underestimated ... Wii owners didn't need a HD console because already bought one, it just happened to be a Sony or Microsoft one. 

Let's look at the PS2 for a sec; it had a 150 million install base, and  yet...

- Goldeneye Rogue Agent barely sold more than Red Steel 2, despite being the sequel to a game that sold over 8 million.

- Critical darling Okami barely crossed 600k also.

- Silent Hill 4 barely crossed 500k, despite being from a popular series.

Clearly a big install base does not guarantee that every game will sell well.