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Soundwave said:
curl-6 said:
leyendax69 said:

Maybe they didn't make any big mistakes. I'm not saying they are irrelevant because is not true, but their brand and franchises are less popular every time. A lot of Nintendo fans disenchanted with Wii (I'm one of them) so is not to hard to realise why wii u is selling like crap.

I do not believe that the Wii caused a net loss of Nintendo fans, since Nintendo franchises, even the less  casual friendly ones like Zelda, sold better on Wii than GC. (Which is where the real exodus occurred) 


It alienated some people, also I think while the Wii had a lot of good will in its earlier years, a lot of that good will started to subside by about the middle of the generation and by the end of the generation for a lot of people Wii was that "thing" that was gathering dust in the corner or that they only used for Netflix. 

For a system that had a 100 million userbase, it could barely sell things like Sin & Punishment, Red Steel 2, Metroid: Other M, Xenoblade, and even relatively underwhelming Zelda: Skyward Sword numbers, etc. towards the end of its life span, which to me indicates a lot of people were bailing out in droves and buying a PS3 or 360 to become their primary gamer console if they hadn't already. 

Sin & Punishment was a niche game; an arcade rail shooter in 2010? It was never going to sell gangbusters.

Red Steel 2 was pretty left of field too, required and add-on, and shared the name of one of the system's most disappointing games, the odds were against it  from day 1.

Other M was a shit game that went against everything fans loved about the series, so its easy to see why that wasn't a megaton.

Xenoblade actually sold really well for a 7th gen JPRG and a new IP.

And Skyward Sword had the same problem as Majora's Mask; it arrived in the final days of the system and needed an add-on.