| fatslob-:O said: 5Mbps assumes that the game is 720p 30fps so if we assume scaling to be linear it would actually require around 80Mbps. Another issue is image quality. If we used a less lossy video codec it would dramatically increase the required connection speeds. The latency issue can be solved by distributing the servers LOCALLY per each city and that would increase the maintence costs too. Instead of just having ONE BIG server in one remote place you can just distribute a small segment of these servers around the city. |
Yes, they will need more local servers. I believe they will use an approach with a more dynamic encoding so worse connections can still play at lower quality and better connections will get a higher quality streaming.








