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The problem is cloud game streaming is a VERY EXPENSIVE service to maintain. Every resources are FINITE and this also includes computing resources too which means EVERY SYSTEM has their limits and this also applies to super computers so their is no such thing as "unlimited" power but some PC elitists FAIL to realize this.

Another problem with cloud computing is whether or not customers are going to demand HIGHER RESOLUTIONS for cloud gaming. Streaming a game @ 4K 60FPS even with the newest video codecs such as H 265 or VP9 takes a very fast connection speeds and the current average internet speeds won't get the job done and it will be a very long time until the average internet speeds increase dramatically to support that endeavor.