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Gehirnkrampf said:
walsufnir said:
Hmm, still undecided as the project is still too young and in active development. Also, it uses Move and PSEye according to golem.de, which is quite a massive and expensive setup you have to have for Sony VR.


i also read that article, but i think move is not necessary. they said it 'works together' but it would be FATAL if the VR headset would need move to work.

i kind of like the idea of a VR headset. but i feel like sony will make wrong choices. they should make the device free to use on PC and smart devices. Oculus Rift already has a foot in the door and it should have been better for sony to invest in oculus. announce a partnership or something.

well, we have to see. now we should know that driveclub got delayed to be the first AAA game that runs on that VR headset. i guess i will get one, but that's just because i have too much money and buy too much shit i don't really need.


This is one substancial problem with Sony - they often try to "lock" their technology to make the best profits out of their tech. Generally from a business view this seems to be the right decision but for customers this is definitely not the best direction a company should go.

"Unnatural" audioc-ds, backdoors on audio-cds, proprietary memory solutions, own media formats, just to enforce their own solution is not the way of success in 2014 and the following years, in my opinion.

So yes, they should make their VR available to as many platforms as possible, with a free to use SDK, like MS did with Kinect on PC.