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Michael-5 said:

Nintendo had the biggest share in Rare.

XenoBlade pushes the system more then Jett. Okay the bulk of the power goes to making ridiculous draw distances, but that's one of the reasons why it's the most graphically intense Wii game IMO. I don't consider something like Turok (N64) with the short draw distances, but great textures, a good looking game. Same logic applies for Jett Rocket. Plus look at the game, all the textures are re-used extensively. There is no depth to the game. Where something like XenoBlade, there is so much depth. From all the individual blades of grass to the unique textures on all the models.

I'm sorry, XenoBlade could almost pass off as a 360 game, it looks insane.

As for SNES, Super Mario World uses the SNES FX 2 chip......I don't consider that a powerful game at all. Super Mario RPG IMO is definately the best looking game, and Starfox/Vortex are the most graphically impressive.

Jett is closer to a 360 game than Xenoblade because it uses many of the kind of effects 360 games do, like global illumination. Xenoblade doesn't. It's vistas are truly stunning thanks to excellent art direction and memory usage, but in GPU terms its essentially just throwing out textured polygons without any advanced effects.

And Super Mario World does not use the FX2 chip; only Doom, Winter Gold, and Yoshi's Island do, and of those, Doom pushes it the hardest as it  actually features 3D worlds with textures.