| outlawauron said: I don't divide everything up quite that way. I see 3 games for XIII (and even then, all of them were full on with content and had their gameplay systems changed with each entry) and I see 5 games for FF7, a movie, two OVAs, and a novel. I suppose we have different definitions of constant milking as you could argue for Mario or Call of Duty (or other games with yearly releases). Even with reused assets, surely you understand why they had to. Company was essentially forced to after their mishandling of the FF13 dev cycle. |
The difference between XIII and VII would be popularity with the mass market.
VII sold over 10 Million copies and continues to be a best seller on PSN to this day. Crisis Core, the prequel on a completely different platform (rife with piracy), sold over 3 Million copies. Dirge of Cerberus, a TPS spinoff sold 1.5 Million copies. Final Fantasy VII videos on YouTube are the most popular Final Fantasy videos. Last Order sold out Months before it was even released in Japan. At the time of release, Before Crisis was the best selling mobile phone game in the world with 200,000 registered players.
Advent Children actually boosted the PS3 by 289% in Japan when it released on Blu-ray. Over 60,000 PS3s were sold that Week. Lightning Returns launch week saw a 3% boost while XIII-2 saw a 39% boost to 64,000 in the middle of the holiday season. Furthermore, way back in 2009 Advent Children had aleady sold over 4.1 Million copies on DVD and UMD alone, not counting the eventual Blu-ray sales.
People want Final Fantasy VII, which is why anything Final Fantasy VII generally does exceptionally well. Im not sure the same can be said of XIII.
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