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archbrix said:
Soundwave said:

To make a 30-50 hour Zelda game of the fidelity of the E3 demo would almost certainly be the most expensive Nintendo game budget in their history, for what looks to be like their worst selling console ever, which could very well be on its deathbed by 2015.

Switching development to a cheaper top-down Link Between Worlds engine probably makes sense to Nintendo, even if its not what some fans want.

The fact is, the game will still probably be very good in top down if they opt to do that, and most Zelda fans will buy it even if they grumble about it, and Nintendo saves a lot of money and risks far less by doing this. Personally I'd be dissapointed, but making a giant budget game for a userbase of 15 million tops is kinda insane too. 

Which is why having such an expensive game simultaneously debut on WiiU's successor would make perfect sense (see TP).


Depends on what you define as a "Wii U successor". I don't think Nintendo really has much interest in succeeding the Wii U because really what's going to be so different with a new conosle? It will have the same audience problems the Wii U has unless it has a miracle controller. Nintendo's gotten their nose bloodied with both the GameCube and Wii U I don't think they're in any hurry to get smacked in the face for the 3rd time in 4 tries. 

Hybrid handheld with some TV functionality (or Vita TV like companion) I can see by 2015, but I think such a product would be heavily aimed at the portable market first and foremost. Being able to play games on the TV will be like a secondary bonus.