"The original Star Fox capitalized on shoot em’ ups at the height of the genre’s popularity."
I strongly disagree with that statement... the popularity of sh'mups peaked in the late 80s/early 90s in the arcades and home consoles... by the time 1993 rolled around it was all about fighting games and pseudo-3D polygon games. StarFox cashed in on the growing interest in pseudo-3D games that were either polygon based or featured "Mode 7" style graphics a la Pilotwings.
And what is so hard about rebooting Star Fox in this day and age? Just make the missions more lengthy, dynamic and diverse like the Rogue Squadron series did. Those games were wildly popular on the N64/GC and the StarFox franchise fits the template that Rogue Squadron set perfectly.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.







