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I am unable to quote anything from the last page, a post appears to be glitching it for me:

Zod95 said:
"It's very interesting that you can't understand, on the text you bolded, that effort and money are separated by a "/", not by a "=". The example I had considered was about less effort and more money. In the end, the amount of commitment should be the same."


Effort, commitment, quality, money, you change criteria so often it's hard to keep track.

Regardless, the point i was making was that you previously mentioned Nintendo relying on their creativity to create good games, and this was not an indicator of commitment. But now that it fits your agenda, creativity "probably" correlates to more money, so requires the same commitment.

Zod95 said:
"And...?"


And... now you're debating how much profit a company should have. Please do tell, how much profit should Nintendo have, exactly, to not be considered greedy by you, but also be in a healthy position? Keep in mind the nature of the gaming industry, and the sheer amount of money which can be lost on a single unsuccessful venture.

Zod95 said:
"Your comment doesn't contradict mine at all. Anyway, could you give me 2 examples for each of those purposes?
- loss leaders
- multimedia trojan horses
- advertisement boards
- tools for brand recognition"


It does indeed contradict you.

You say "Nintendo is more about easy-business and greedy moves." and "Sony and Microsoft act differently. Sony, for example, continued to expand their investments in videogaming despite 2 consecutive massive successes (PS1 and PS2)" using only a comparison of profits from each company's gaming division to "prove" this.

You fail to take into account Sony and Microsoft having ventures in other divisions. That losses in one department can be for the sake of profits in another. That a business with multiple divisions can have an overall business plan. You can't simply compare the sole gaming divisions of Sony and Microsoft to Nintendo without taking into account their differences.

I'm surprised you are so flummoxed by these basic business terms despite all of the "research" you put in. Here's some reading material:
http://en.wikipedia.org/wiki/Loss_leader
http://en.wikipedia.org/wiki/Freebie_marketing
http://en.wikipedia.org/wiki/Product_bundling
http://en.wikipedia.org/wiki/Trojan_Horse
http://www.nytimes.com/2000/10/26/technology/playstation-2-game-console-as-trojan-horse.html
http://www.theguardian.com/technology/2007/mar/29/sonyplaystation.sony
http://nextgengamingblog.com/blog/playstation-vita-tv-sonys-trojan-horse/
http://investorplace.com/2013/03/sonys-next-gen-trojan-horse-is-hobbling/#.UyO5GIWrqk0
http://en.wikipedia.org/wiki/Advertising
http://en.wikipedia.org/wiki/Brand_awareness