yvanjean said:
That the problem between a 5 min tech demo and a 2 hours gaming session using these technology there gimmicky. Sadly with everyone different vision needs and the amount of Details needed for VR, I would think VR will be very similar to 3D techonology. If you can't market it to the masses they wont support it. Could imagine how much development cost would skyrocket with VR. |
Why would they skyrocket? The assets are the same as they'd use for normal HD development. It only requires a few mechanics based updates from what I've seen, and the fact that some Indie devs have incorporated OR support does suggest it isn't a hugely expensive endeavour.








